
- BGG rank
- BGG #25,601
- BGG rating
- 5.8
Desert War: Tactical Warfare in North Africa
- 2–4 players
- 120–180 min
- Complexity 3.1/5
- 1973

1981
Rules assistance for Adventure Gaming
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Adventure Gaming is a board game released in 1981 for 1–7 players, 60 minutes per game, and ages 10 and up. It was designed by Jim Dunnigan, Redmond Aksel Simonsen, and Bob Ryer and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
SPI's Adventure Gaming is an introductory booklet that included three small-format games selected to represent the scope of the SPI product line: The Creatures that Ate New York, Napoleon at Waterloo, and The Tower of Azann. The Creatures that Ate New York is a lightweight takeoff on The Creature that Ate Sheboygan. Up to seven players may play. Each player has a secret objective, which could involve destroying a certain Manhattan location or just beating up on the other monsters. Napoleon at Waterloo was one of SPI's standard introductory games. It is a traditional two-player wargame designed by James Dunnigan. The Tower of Azann is billed as fantasy role-playing, however it is closer to choose your own adventure. One or more players have characters journeying through the Tower. Unlike the other two entries, this game did not include counters or a map. No gamemaster is needed, the game is based on a paragraph system and movement between the rooms is sometimes governed by a die roll.
Adventure Gaming supports 1–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Adventure Gaming is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Adventure Gaming for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Adventure Gaming has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Adventure Gaming belongs to these categories: Fantasy, Humor, and Wargame. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Adventure Gaming are: Jim Dunnigan, Redmond Aksel Simonsen, and Bob Ryer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Adventure Gaming as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.