
- BGG rank
- BGG #10,238
- BGG rating
- 7.4
'Wacht am Rhein': The Battle of the Bulge, 16 Dec 44 – 2 Jan 45
- 2–4 players
- 360 min
- Complexity 3.6/5
- 1977

1974
Rules assistance for War in the East: The Russo-German Conflict, 1941-45
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
War in the East: The Russo-German Conflict, 1941-45 is a board game released in 1974 for 2–6 players, 480 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and Redmond Aksel Simonsen and its main mechanics are Hexagon Grid and Simulation.
War in the East is a simulation on a Corps/Division level of the Russo-German war of 1941-1945. The game covers the entire war from the Axis invasion of Russia to the final destruction of the Axis armies four years later. The Axis player has a fixed reinforcement rate, but the Russian player must decide what type of units he wants to produce by allocating his available resources. These decisions are critical to the game as they were in the war. There are also rules for supply, weather, air power and Axis Minor allies as well as variant campaign game rules. In addition to the campaign game, there are four yearly scenarios, one for each year 1941-1944, which simulate the situation at key times during the campaign. Those scenarios cover the Barbarossa Campaign, the Stalingrad Campaign, Kursk and the Destruction of Army Group Center. Reissued as War in the East: The Russo-German Conflict, 1941-45 (Second Edition) to form part of War in Europe.
War in the East: The Russo-German Conflict, 1941-45 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for War in the East: The Russo-German Conflict, 1941-45 is 480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists War in the East: The Russo-German Conflict, 1941-45 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
War in the East: The Russo-German Conflict, 1941-45 has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
War in the East: The Russo-German Conflict, 1941-45 belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of War in the East: The Russo-German Conflict, 1941-45 are: Jim Dunnigan and Redmond Aksel Simonsen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists War in the East: The Russo-German Conflict, 1941-45 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.