
- BGG rating
- 6.6
Rules assistance for Adventure Land: Herbs
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 45 min
- 10+

Rules assistant for Adventure Land: Herbs
What would you like to know?
Answers come from the official rulebook, with the page to check.
Adventure Land: Herbs is an expansion for Adventure Land released in 2015 for 2–4 players, 45 minutes per game, and ages 10 and up. It was designed by Wolfgang Kramer and Michael Kiesling and its main mechanics are Area Majority / Influence.
About the game
This expansion was on the back of the catalogue of the Haba Family Games. General rules: The 4 tiles are set out face down and shuffled in a stack. If a player picks up an herb tile with the value of "2" they can immediately trade it for one of these bonus herb tiles. To do so, the player picks up the top tile from the stack of bonus herb tiles. The traded-in herb tile is removed from the game. 1. "Gold sword" bonus herb tile 2 dice (instead of just one) can be used for the gold sword. The tile is removed from the game after it has been used. 2. "Platinum sword" bonus herb tile 3 dice (instead of just one) can be used for the platinum sword. The tile is removed from the game after it has been used. 3. "Magic gold herbs" bonus herb tile Combat strength is increased by 5 points when the magic gold herb tile is used. The tile is removed from the game after it has been used. 4. "Loyal wolf" bonus herb tile Combat strength is increased by 2 points when the wolf tile is used. The wolf remains at the side of the player as a loyal companion and can be used in every battle.
Categories
Mechanics
Designers
Publishers
- HABA
Questions and answers
Adventure Land: Herbs supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Adventure Land: Herbs is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Adventure Land: Herbs for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Adventure Land: Herbs belongs to these categories: Fantasy. Its main mechanics are Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Adventure Land: Herbs are: Wolfgang Kramer and Michael Kiesling. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Adventure Land: Herbs as an expansion for Adventure Land. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Adventure Land to use it. Check that your edition of Adventure Land is compatible, as some expansions were revised between editions.