Aerodrome
BGG rank
BGG #11,226
BGG rating
7.6

Aerodrome

1994

Rules assistance for Aerodrome

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players
  • 30–60 min
  • 12+
  • Complexity 2.2/5

For 2 players

Rules assistant for Aerodrome

What would you like to know?

Answers come from the official rulebook, with the page to check.

Aerodrome is a board game released in 1994 for 2–12 players, 30–60 minutes per game, and ages 12 and up. It was designed by Stanley Kubiak and Winston J. Kubiak and its main mechanics are Action Queue.

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About the game

Excerpted from a review by Ken Tidwell Aerodrome is a miniatures game of aerial combat during World War I. Players take on the role of biplane pilots and tail gunners dog fighting their way through the gray skies of Europe during the war to end all wars. The game is visually appealing and, like many miniatures games, it was easy to project myself into the scenario. The game is played using 1/72 miniature aircraft mounted on radio antennae with a clear acrylic hex base to hold the whole thing upright. The game board is an aerial view of a WWI battlefield marked off in large hexes. Pilots and gunners plot out three moves at a time. Each move the pilot chooses from one of eight maneuvers - straight ahead, straight ahead fast, left slip, right slip, right, left, hard right, stall, and Immelman. The slips allow the player to retain their current orientation but slide one hex to the right or left. Ahead fast allows the plane to move two hexes. Ahead, left, right, and hard right allow the plane to change orientation and move one hex in that new direction. An Immelman allows the plane to move forward one hex but completely reverse orientation. A stall allows the plane to stay in its current hex with the current orientation but runs the risk of throwing the plane into a spin. Planes can fly on one of five altitudes. Descent is always possible but planes can generally only ascend when moving forward and trying no wild acrobatics. After movement, pilots may fire on any plane unlucky enough to find itself in their path.

Questions and answers

Aerodrome supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.