
- BGG rank
- BGG #20,755
- BGG rating
- 7.1
Aether Captains: Pirates and Traders
- 1 player
- 30 min
- Complexity 1.7/5
- 2011

2011
Rules assistance for Aether Captains: Clockwork Cabal
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
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Answers come from the official rulebook, with the page to check.
Aether Captains: Clockwork Cabal is a board game released in 2011 for 1 player, 20 minutes per game, and ages 10 and up. It was designed by Todd Sanders and its main mechanics are Roll / Spin and Move, Dice Rolling, and Tile Placement.
As a Free Captain, adventurer, and member of the Society of Clockwork Engineers, you travel across the breadth of Arkady. Recently, you find yourself in the back room of Rasmuson's Bookshop in the heart of Easley by the River. There, on shelves heavy with dust, you find a leather bound volume and from between its pages a letter drops. Its author describes a fabled ancient brass clock and navigation device, the Antikythera, whose 6 parts were disassembled and hidden in the city of Val Justinia to prevent it from falling into the hands of a shadowy cabal operating within the S.C.E's very halls. The letter goes on to say that if the cabal and its allies, the Federation of Air Pirates, were to discover this device, they could wreak untold havoc, potentially circumnavigate the globe and attack Arkady’s eastern border. At first you dismiss this letter as rumor and hoax but rumors have a way of sometimes becoming truth... Clockwork Cabal is a game for one player lasting about 20 minutes. You win by locating all 6 parts of the Antikytheria before time runs out. Required to play: 1 player pawn 1d12 13 small eurocubes and the deck of 54 cards there are 3 types of cards in the deck: City Sector cards form the map of the city that you move across during the game. You build the city as you progress Location cards list events that need to be resolved and let you find the parts of the Antikytheria Player cards keep track of your health, knowledge, strength and items found.
Aether Captains: Clockwork Cabal supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Aether Captains: Clockwork Cabal is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Aether Captains: Clockwork Cabal for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Aether Captains: Clockwork Cabal has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Aether Captains: Clockwork Cabal belongs to these categories: Card Game, Print & Play, and Exploration. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Aether Captains: Clockwork Cabal are: Todd Sanders. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Aether Captains: Clockwork Cabal as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.