Aetherium: House Ikaru Core Book

Expansion for Aetherium

Aetherium: House Ikaru Core Book

2016

Rules assistance for Aetherium: House Ikaru Core Book

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min

Rules assistant for Aetherium: House Ikaru Core Book

What would you like to know?

Answers come from the official rulebook, with the page to check.

Aetherium: House Ikaru Core Book is an expansion for Aetherium released in 2016 for 2 players and 60 minutes per game. It was designed by Brian Niro and Christopher Tavonatti and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.

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About the game

House Ikaru is a global corporate behemoth. Its influence can be felt nearly everywhere in the material world and Aetherium alike. House Ikaru pioneered the AI programming that pushed deep into the Aetherium's wildest frontiers. Built on feudal principles of dynasty and conquest, the House is immortal. And now, few could possibly realize the extent of its true ambition. 48-page full color rulebook includes the mysterious origins of House Ikaru, 3 new Operations, description and rules for all 13 programs in the faction, as well as all faction specific rules. —description from the publisher

Questions and answers

Aetherium: House Ikaru Core Book supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.