
- BGG rank
- BGG #6,459
- BGG rating
- 7.8
Dark Blood
- 1–4 players
- 60–120 min
- Complexity 3.3/5
- 2025

2024
Rules assistance for Age of Inventors
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Age of Inventors is a board game released in 2024 for 1–4 players, 40–80 minutes per game, and ages 14 and up. It was designed by Aiollus, Iskios, and VantoN and its main mechanics are Take That, Income, and Ownership.
Age of Inventors will travel back to the second half of the 19th Century where a series of inventions is about to change where and how people live, work, travel, and communicate. Your role is to lead humanity’s charge into a bright new future. Every player selects one of the four types of laboratories. You may play as a Government Lab, a Corporation Lab, a University Lab, or an Innovator Lab. Each one offers asymmetrical powers to use to your advantage. While running the Lab, you will have the chance to purchase different Equipment made available every round. Your choice of equipment will be influenced by each piece’s ability and its cost in funds. Your equipment will also indirectly affect your order of play during every round. Most importantly, you will be able to use your funds to hire legendary inventors like Tesla, Marie Curie, or Einstein himself! Every inventor has their own unique abilities that might just give you the edge against your opponents. Then you need to conceive of the right invention from the inventions offer by spending your most valuable resource, “Ideas.” To complete each invention, you will need to spend the necessary scientific resources (physics, chemistry, or engineering) required by the particular invention. Use your lab assistants as workers and place them on the locations available to research and gather these resources. These locations can either be on your lab or with the inventors you and your opponents have placed on the board. Then, all you need to do is to find an available inventor to invent your invention. Unsurprisingly, you will need an engineer for an engineering invention and so on. By completing inventions, you not only gain their unique instant ability, but you also advance humanity’s progress in different tracks: Industrial, Economic, and Academic. The player whose laboratory contributes the most to society will be crowned the winner at the end of the game. However, there is much more than meets the eye. You may gain secret victory points by cleverly placing inventions on the board and gaining Breakthrough Tokens, or gather experiments to fulfill. There is also the Ingenuity rank that affects most parts of the game where you may advance, but at a cost. Experience a strongly replayable game with a different pattern of inventors and inventions created every time. Breaking News cards spice up the game by altering the rules of each round just a bit to make it more interesting. Age of Inventors combines Worker Placement and Action Selection mechanics with an interesting blend of asymmetrical power use from your Lab and Inventors, and eventually tile placement of Inventors and Inventions. It is a fast and intense, highly replayable game that is equally enjoyable as a family game or as a competitive euro game for the most demanding gamer. —description from the publisher
Age of Inventors supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Age of Inventors is 40–80 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Age of Inventors for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Age of Inventors has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Age of Inventors belongs to these categories: Economic and Educational. Its main mechanics are Take That, Income, and Ownership. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Age of Inventors are: Aiollus, Iskios, and VantoN. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Age of Inventors as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.