
- BGG rank
- BGG #13,544
- BGG rating
- 6.7
Age of Inventors
- 1–4 players
- 40–80 min
- Complexity 2.9/5
- 2024

2025
Rules assistance for Deathtouched
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Deathtouched is a board game released in 2025 for 1–6 players, 45–60 minutes per game, and ages 14 and up. It was designed by Aiollus and VantoN and its main mechanics are Variable Player Powers, Push Your Luck, and Tile Placement.
U.S.S. Freedom is a fun, cooperative, open world, free-roaming, space-themed board game. Explore unknown worlds, discover alien civilizations, and decide who will be your ally or your enemy. Perform missions to increase your reputation with your allies while planning for and surviving attacks from numerous other alien races. Upgrading your ship and enhancing your heroes is the key to survival. Will you become a space merchant, trading legal—or even illegal—commodities? Are you more of a scientist, unraveling the mysteries of strange space phenomena, or maybe a hunter of dangerous monsters living on exotic planets? Will the wealth lure you into becoming a space pirate, ambushing frigates? Or will the irresistible fame from saving entire worlds lead you to engage enemy space monsters? Probably all of the above. Sail into the vastness of space aboard the starship Freedom in its three-year quest: A fully replayable campaign that consists of 36 standalone sessions lasting 60 minutes each. In every session, you get to pilot your ship in any direction, so you choose the challenges you will engage and write your own story. No two campaigns are ever the same. —description from the publisher Gameplay In a game session of U.S.S. Freedom, you continue your journey from where you left off the session before—think of it like watching a single episode of a sci-fi TV series. A game session consists of five phases. Interstellar Phase Set up the Interstellar Board with all the miniatures in their positions from your previous game session. Then, the various Spaceships and Titans move. If they did not move onto the same hex as your ship, then it is time for you to move. Navigate Phase Your ship may move toward any adjacent hex. Your ship scanners warn you of what lies in all directions. Create the Encounter Deck by shuffling all cards of your level that belong to your adjacent sectors. Then you randomly place one card in each direction. Look at the different Encounters you have and select one to move toward. Encounter Phase After selecting the Encounter you will face, roll the Encounter Roll. If the Encounter is an Alien Colony or Alien Starship, add your Reputation to the result. You then flip the Encounter Card and see how it plays according to the Encounter Result and the nature of your Encounter. Some Aliens may simply attack you while others may offer you Missions. Combat Phase A lot of Encounters will lead to combat, whether through Missions or direct conflict. Some battles will be carried out by the U.S.S. Freedom, while in other cases your heroes will have to fight on the planet surface, in enemy bases, or even inside the U.S.S. Freedom. Sometimes battles may be carried out simultaneously with the U.S.S. Freedom fighting in space while an away team fights a ground battle. Each kind of enemy has different abilities that they use during the battle, revealed by flipping the top chip from the stack of Enemy Ability Chips. Luckily, your heroes also have abilities. They are used for everything from attacks on the enemies to using skills such as Engineering or Willpower. Heroes use their Aether to activate their abilities. Each player has an Aether Pouch and draws different colored Crystals representing the Aether that empowers the heroes’ Abilities. In space combat, heroes use the Engine to produce Power and distribute it to all decks of the ship. Heroes across the ship use this Power to fly the Starship, attacking with Weapons or raising Shields. Conclude Phase Succeeding enables you to continue your mission. You get rewards according to the Encounter, you may trade commodities, or you may even get to upgrade your ship. This will conclude one game session. You may pack everything into your Campaign pouch and continue another day from where you left. Or…if you have another hour, you could play just one more game session!
Deathtouched supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Deathtouched is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Deathtouched for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Deathtouched has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Deathtouched belongs to these categories: Fantasy, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Push Your Luck, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Deathtouched are: Aiollus and VantoN. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Deathtouched as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.