
- BGG rank
- BGG #18,135
- BGG rating
- 6.7
The Garlic Vampires
- 2–4 players
- 20 min
- Complexity 1.5/5
- 2008

2011
Rules assistance for Agent Doppelnull
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Agent Doppelnull is a board game released in 2011 for 2 players, 45 minutes per game, and ages 7 and up. It was designed by Wolfgang Dirscherl and its main mechanics are Secret Unit Deployment.
In Agent Doppelnull each player has ten numbered secret agents, plus ten cards (also numbered) of the other player's color. Before the game, each player places her agents in a row so that the numbers are hidden from the opponent, then the opponent removes three of these without looking at them. Afterwards, each player openly places her seven cards in front of the opponent's agents. The owner of the agents then moves each agent on top of the card next to it: If the number of the agent is higher than on the card, it is placed on the "+" symbol; if it is smaller, on the "-" symbol; if the number matches, the agent is laid down flat. Taking turns, the players now remove a card from the opponent's row and replace it with a card from their hand; the owner of the agent has to reveal "+" or "-" again or lay down the agent. This is repeated until a player has identified all of the opponent's agents, thereby winning the game.
Agent Doppelnull supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Agent Doppelnull is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Agent Doppelnull for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Agent Doppelnull has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Agent Doppelnull belongs to these categories: Deduction, Educational, and Spies / Secret Agents. Its main mechanics are Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Agent Doppelnull are: Wolfgang Dirscherl. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Agent Doppelnull as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.