
- BGG rank
- BGG #2,438
- BGG rating
- 8.1
Iron Helm
- 1 player
- 30–45 min
- Complexity 2.1/5
- 2019

Rules assistance for Agents of Adventure
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
What would you like to know?
Answers come from the official rulebook, with the page to check.
Agents of Adventure is a board game released in 2022 for 1 player, 10–30 minutes per game, and ages 8 and up. It was designed by Edmund Johnson and its main mechanics are Dice Rolling and Solo / Solitaire Game.
Agents of Adventure is a one-player adventure card game set in a fantastical version of 1920s and 1930s earth. Players lead a team of three heroes on a thrilling mission, their every move hindered by an evil mastermind and their dastardly minions. Every round, your heroes roll a number of dice equal to their dice stat. Each dice can be spent to perform an action like attacking, resting, furthering your objective or performing one of the special actions on a hero card. The value of the dice represents the speed and power of the action. Low rolls can be spent on fast, weak actions. Higher rolls can be spent on slower, more powerful actions. The game is won when all the objectives on the mission card have been completed. The game is lost when all three heroes are incapacitated or you run out of time. —description from the designer
Agents of Adventure supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Agents of Adventure is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Agents of Adventure for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Agents of Adventure has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Agents of Adventure belongs to these categories: Card Game, Print & Play, and Adventure. Its main mechanics are Dice Rolling and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Agents of Adventure are: Edmund Johnson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Agents of Adventure as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.