
- BGG rank
- BGG #391
- BGG rating
- 9.0
Arydia: The Paths We Dare Tread
- 1–4 players
- 60–240 min
- Complexity 3.3/5
- 2025

Rules assistance for Agricola: World Championship Deck – 2011
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Agricola: World Championship Deck – 2011 is an expansion for Agricola released in 2011 for 1–5 players, 180 minutes per game, and ages 13 and up. It was designed by Uwe Rosenberg, Ira Fay, and Chris Deotte and its main mechanics are Worker Placement.
The WM-Deck for Agricola is a new set of cards for Uwe Rosenberg’s boardgame hit. The 60 Minor Improvements and 55 Occupations are divided into 5 Mini-Decks and were created for the first Agricola World Championship 2011 in Vienna. The card set was designed and tested by users of the internet portal Play-Agricola. Play there and create your own cards! The five mini-decks can be shuffled together to form a single deck that can be played by itself or mixed into some or all of the EGIK decks. Or, you can play the mini-decks. How to play the Mini-Decks There are several ways to play the minidecks (labelled alpha, beta, gamma, delta and epsilon) To learn to utilize the decks: each player gets one deck and discards down to 7 occupations and 7 minor improvements. Either randomize who's getting what deck or (for experienced players) let players bid for the decks they want to play. Or: Play a Booster Draft. Each player gets a deck. First, draft Occupations in clockwise direction until everyone has 7. Then, draft Improvements counter-clockwise until everyone has 7. Or: play any other draft format where you need boosters. courtesy of Hanno Girke (Lookout Games)
Agricola: World Championship Deck – 2011 supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Agricola: World Championship Deck – 2011 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Agricola: World Championship Deck – 2011 for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Agricola: World Championship Deck – 2011 has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Agricola: World Championship Deck – 2011 belongs to these categories: Economic, Farming, and Expansion for Base-game. Its main mechanics are Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Agricola: World Championship Deck – 2011 are: Uwe Rosenberg, Ira Fay, and Chris Deotte. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Agricola: World Championship Deck – 2011 as an expansion for Agricola. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Agricola to use it. Check that your edition of Agricola is compatible, as some expansions were revised between editions.