
- BGG rank
- BGG #5,874
- BGG rating
- 7.1
Gachapon Trick
- 2–4 players
- 20–40 min
- Complexity 1.4/5
- 2024

Rules assistance for Ahead in the Clouds: Tents, Trackers and Contracts
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ahead in the Clouds: Tents, Trackers and Contracts is an expansion for Ahead in the Clouds released in 2017 for 1–2 players, 20 minutes per game, and ages 12 and up. It was designed by Daniel Newman and its main mechanics are Set Collection and Network and Route Building.
Three new cards for Ahead in the Clouds. 1 Supply tent 1 Double Sided Alternate Contract Card 1 Double Sided Alternate Round Tracker Card New: Add the Supply Tent to your game as an additional resource card. When its placed, it must be sunny side up, and then flips over to its back side. After it is used a second time, it is removed from the game and is no longer available. You cannot use both sides in a single turn.
Ahead in the Clouds: Tents, Trackers and Contracts supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ahead in the Clouds: Tents, Trackers and Contracts is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ahead in the Clouds: Tents, Trackers and Contracts for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ahead in the Clouds: Tents, Trackers and Contracts belongs to these categories: Card Game, Print & Play, and Science Fiction. Its main mechanics are Set Collection and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ahead in the Clouds: Tents, Trackers and Contracts are: Daniel Newman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ahead in the Clouds: Tents, Trackers and Contracts as an expansion for Ahead in the Clouds. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ahead in the Clouds to use it. Check that your edition of Ahead in the Clouds is compatible, as some expansions were revised between editions.