Air Charter
BGG rank
BGG #23,166
BGG rating
6.0

Air Charter

1970

Rules assistance for Air Charter

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 10+
  • Complexity 1.4/5

For 2 players

Rules assistant for Air Charter

What would you like to know?

Answers come from the official rulebook, with the page to check.

Air Charter is a board game released in 1970 for 2–4 players, 45 minutes per game, and ages 10 and up. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Point to Point Movement.

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About the game

Designed by John King whilst stationed at RAF Topcliffe, 1970. Players represent competing air-freight companies shuttling cargoes between airfields in northern Australia and S.E. Asia. Movement is basically roll a die and move but (simple) rules for air-lanes, airfield circuits, load sizes and fuel consumption add interest and require some planning. The 'basic' game covers just these aspects. The 'full' game has additional freight rules and players have to compete for cargoes and the important fuel-supply franchises.

Questions and answers

Air Charter supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.