
- BGG rank
- BGG #5,048
- BGG rating
- 6.2
504
- 2–4 players
- 30–120 min
- Complexity 3.5/5
- 2015

2017
Rules assistance for Passaportas
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Passaportas is a board game released in 2017 for 2–6 players, 30–45 minutes per game, and ages 8 and up. It was designed by Joris Van Derbeken and its main mechanics are Take That, Dice Rolling, and Point to Point Movement.
Passaportas, The Board Game takes players back to the 1950's, a time in which air travel was still stood for exceptional adventures. As a travel agent, players will try to bring their own groups of passengers (1, 2, 3 and 4 travellers) from to their respective departure cities to their destinations. The game board shows the world map with all departure/arrival cities, the different connections between them with their fuel cost, the chartered airplane with ten available seats, a fuel indicator and a customs area. Each player is randomly dealt a departure and destination card for each of their four traveller groups and also receives a number of customs cards. The plane is placed on a randomly chosen starting location. If this happens to be the departure location for any of the players' passengers, these may immediately board the plane and all is clear for take-off. A players' turn consists of the following actions: First, two six-sided dice are rolled and the result is added to the fuel indicator. After that, the player may move the plane using one or more connections, as far as the fuel reserve will allow. If the plane lands at the destination airport for any of the passengers that are on the plane, these are moved to the customs area. When enough seats are available in the plane, new passengers may board the plane at the current location. Players may now play matching customs cards for the current location, thereby sending passengers from the customs area and/or the plane back home. Any passengers that are still in the customs area after this phase have successfully completed the trip and count towards victory. If previously unavailable seats have opened up during the customs phase, the remaining passengers departing from the current airport may board the plane now. Play then passes clockwise and continuous until all passengers from a player have made for to their destinations.
Passaportas supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Passaportas is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Passaportas for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Passaportas has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Passaportas belongs to these categories: Travel, Transportation, and Aviation / Flight. Its main mechanics are Take That, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Passaportas are: Joris Van Derbeken. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Passaportas as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.