
- BGG rank
- BGG #2,928
- BGG rating
- 7.2
1944: Race to the Rhine
- 1–3 players
- 90 min
- Complexity 2.9/5
- 2014

Rules assistance for Air Postal: Ad-Austral extension
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Air Postal: Ad-Austral extension is an expansion for Air Postal released in 2023 for 1–5 players, 40–120 minutes per game, and ages 10 and up. It was designed by François-Gilles Ricard and Eric Fortunato and its main mechanics are Race, Set Collection, and Area Movement.
The Ad-Austral extension opens the southern air routes to Australia, Africa and South America. This expansion features yellow dice that represent the harsh weather conditions of the desert. A new module is also added with the risk of engine failure so common at this time. Ad Austral also contains a complete kit for a fifth player as well as a set of new planes and pilots.
Air Postal: Ad-Austral extension supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Air Postal: Ad-Austral extension is 40–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Air Postal: Ad-Austral extension for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Air Postal: Ad-Austral extension has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Air Postal: Ad-Austral extension belongs to these categories: Economic, Transportation, and Expansion for Base-game. Its main mechanics are Race, Set Collection, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Air Postal: Ad-Austral extension are: François-Gilles Ricard and Eric Fortunato. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Air Postal: Ad-Austral extension as an expansion for Air Postal. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Air Postal to use it. Check that your edition of Air Postal is compatible, as some expansions were revised between editions.