
- BGG rating
- 8.2
Air Postal: Ad-Austral extension
- 1–5 players
- 40–120 min
- Complexity 2.0/5
- 2023

2023
Rules assistance for Air Postal
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Air Postal is a board game released in 2023 for 1–4 players, 45–120 minutes per game, and ages 14 and up. It was designed by François-Gilles Ricard and Eric Fortunato and its main mechanics are Race, Set Collection, and Dice Rolling.
The game begins at the dawn of the 1920s, and the player-pilots aim to open the first air routes. To do this, they have at their disposal only a few military biplanes from the First World War, such as the Breguet XIV, recycled into dusty transport planes. These machines were often outdated and underpowered, forcing pilots to fly only on the shortest routes. Then, thanks to the technological and commercial development, they will have at their disposal more and more efficient aircrafts, and will be able to venture on more and more important distances. Then will come the time to try to accomplish great firsts, such as crossing the Atlantic or crossing the Andes, with the ultimate goal of an aerial tour of the globe! The Air Postal game is built around a solid historical context highlighting the pilots of the time, men and women with incredible destinies, as well as the most famous civilian airplanes of the 20s and 30s... some of which are still flying today, nearly a century after having written the most beautiful pages of aviation history in the sky! Finally a game that deals with the peaceful, technological and heroic aspects of the world of aeronautics, and allows you to relive an epic that has become mythical: the fabulous flight of air transport. Goal of the game: To become a legendary pilot by accumulating the most GLORY POINTS. GLORY POINTS are earned during the game by flying to a STAGE CITY, completing an OBJECTIVE and achieving a world-first flight. In addition, at the end of the game players also earn GLORY POINTS based on the TECHNOLOGICAL LEVEL of their aircraft and the amount of money they have. On his turn a player must perform one of the following three actions: take an OBJECTIVE card and collect your INCOME. improve its aircraft or change it. Load your aircraft, refuel, fly and deliver passengers or goods. During a flight you roll the dice corresponding to the colors of the course. The length of the route, the fuel used, the endurance of the pilot and the reliability of the engine will allow you to cover the distances or not.
Air Postal supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Air Postal is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Air Postal for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Air Postal has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Air Postal belongs to these categories: Economic, Transportation, and Aviation / Flight. Its main mechanics are Race, Set Collection, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Air Postal are: François-Gilles Ricard and Eric Fortunato. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Air Postal as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.