
- BGG rating
- 7.6
D-Day Dice (Second Edition): Inside The Bunker
- 1–4 players
- 15–20 min
- 2019

2019
Rules assistance for Airborne In Your Pocket
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Airborne In Your Pocket is a board game released in 2019 for 1–4 players, 15 minutes per game, and ages 10 and up. It was designed by Emmanuel Aquin and its main mechanics are Tile Placement, Simultaneous Action Selection, and Modular Board.
The night before June 6th, 1944, more than ten thousand Allied paratroopers were dropped into enemy territory to prepare the Normandy landings – but the troop-carrying planes were blasted by German anti-aircraft fire, scattering their airborne troops everywhere but where they were supposed to be. You are one of these paratroopers. And as luck turns out, the winds have blown you directly where you are needed the most! As you were descending, you discovered a terrible sight: the Germans have installed two 24.0 cm Guns in a hidden bunker. Those cannons are set to fire at the beaches of Normandy. You alone can stop them from killing the Allied troops! All you need is some explosives... In Airborne In Your Pocket, players explore their surroundings by placing Location tiles and resolving Event cards every turn. They must find the Ammo Dump to obtain some explosives and enter the bunker to sabotage its guns. Of course, there are German soldiers everywhere, so players will have to hide or fight their way through. AIYP can be as simple (Basic Game) or as involved (Scenarios & Campaigns) as the player wishes. The Advanced Game and Scenarios allow you to play as American, British, Canadian and French soldiers. The game comes in four different sets, and each set has enough components for one player. To add more players, add more sets (up to four can play).
Airborne In Your Pocket supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Airborne In Your Pocket is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Airborne In Your Pocket for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Airborne In Your Pocket has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Airborne In Your Pocket belongs to these categories: Wargame, Exploration, and World War II. Its main mechanics are Tile Placement, Simultaneous Action Selection, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Airborne In Your Pocket are: Emmanuel Aquin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Airborne In Your Pocket as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.