
- BGG rank
- BGG #12,744
- BGG rating
- 7.3
Inspector Moss: House Arrest
- 1 player
- 30 min
- Complexity 1.9/5
- 2011

2009
Rules assistance for Fairy Tale in My Pocket
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fairy Tale in My Pocket is a board game released in 2009 for 1–2 players, 10 minutes per game, and ages 5 and up. It was designed by Rebekah Bissell and its main mechanics are Tile Placement, Modular Board, and Cooperative Game.
Today is the big day! The prince has found his true love and will marry her when the sun sets. Everybody in the kingdom is rejoicing. Well, everybody, that is, except for you. You, a simple peasant, have just received a most unexpected visitor: the princess' fairy godmother! She has warned you that all is not as it seems. The woman that Prince Micah is about to marry is not his one and only Princess Abigail, but is really an impostor who hopes to take over the kingdom for her own evil plans! She has placed an enchantment over the real princess, who now lies fast asleep in a cottage deep in the forest. The fairy godmother has explained to you that the only way to save the kingdom from a terrible fate is to awaken the princess with a rose and get her back to the castle in time to stop the wedding. Many dangers await, but the fairy godmother is willing to help you out on your perilous quest...for a small price (hey, even fairy godmothers need to eat!). Will you save the kingdom and live happily ever after? There's no time to lose if you wish to succeed. The sun is already beginning to set.... Fairy Tale in my Pocket is a spinoff of Zombie in My Pocket that can be played solo or cooperatively with kids. In the game, you must explore the forest and the kingdom, creating the tile board and resolving event cards as you go. Some of these events allow you to buy helpful items from peddlers or to earn gold by spending time helping famous fairy tale characters. However, saving a kingdom is hard and dangerous work, and other events have you meeting up with robbers, dragons, and other unsavory characters who are hazardous to your health. Not only must you survive these encounters, but you must find the rose, awaken the princess, and return to the castle before the sun sets (three times through the event deck) in order to succeed. A number of scenarios have also been created to vary the gameplay.
Fairy Tale in My Pocket supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fairy Tale in My Pocket is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fairy Tale in My Pocket for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fairy Tale in My Pocket has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fairy Tale in My Pocket belongs to these categories: Fantasy, Children's Game, and Print & Play. Its main mechanics are Tile Placement, Modular Board, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fairy Tale in My Pocket are: Rebekah Bissell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fairy Tale in My Pocket as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.