
- BGG rank
- BGG #228
- BGG rating
- 7.5
Sagrada
- 1–4 players
- 45 min
- Complexity 1.9/5
- 2017

2022
Rules assistance for Airport Rush
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Airport Rush is a board game released in 2022 for 1–4 players, 60 minutes per game, and ages 14 and up. It was designed by Anderson Butilheiro and its main mechanics are Set Collection, Dice Rolling, and Pattern Building.
Airport Rush is a game for 2 to 4 players where they will be competing to be the best airport manager. In your turn you will draft cargo dices to fulfill the plane's cargo requirements and try to take off as soon as possible. You only can take off one plane at time so you had to plan well wich one is better for your objectives. You will also play*one of the two types of cards available: the planes and the action cards. More planes means that you have more opportunities to score and use cargo dice. But the actions cards will help you to accelerate the functions of your airport. Bad weather and some delays can occur when event cards are revealed, reaching all players at same time and causing troubles in the airport. The game ends when any player complete and takeoff 7 planes, then all the players play an additional round. Players will some up the planes points and their own objective cards. The player with more points wins the game. In Airport Rush you will draft dice to complete the requirements of planes waiting to takeoff at your airport. But all players will be doing the same and you will need to be smarter to score more points. To help you, action cards with everyday activities at an airport can be used at the right time. But beware of delays and bad weather. Do you have what it takes to run an airport during rush hour? This game is currently only available in: Portuguese. —description from the publisher
Airport Rush supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Airport Rush is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Airport Rush for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Airport Rush has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Airport Rush belongs to these categories: Dice, Abstract Strategy, and Transportation. Its main mechanics are Set Collection, Dice Rolling, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Airport Rush are: Anderson Butilheiro. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Airport Rush as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.