Airships
BGG rank
BGG #3,487
BGG rating
6.4

Airships

2007

Rules assistance for Airships

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45–60 min
  • 10+
  • Complexity 1.9/5

About the game

It took a long time until work could begin on the majestic airships. But now great leaps of progress are being taken - hangars are being built, engineers taken on and engines constructed. After all the purpose of your own airship-hangar is to build an impressive fleet of these giants with a view to winning this exciting board game. Description from publisher: By cleverly combining the three colored dice with the values on the cards, you take part in building zeppelins and finally the famous Hindenburg. Renè from spielbox.de: "Giganten der Lüfte (working-title "Zeppelin") is a very tactical dice-game. You need mechanics, engines, and workshops.... Only the player with the best combination of those will successfully take part in building the Hindenburg." Giganten der Lüfte is not comparable to Lucky Loop or Alhambra - the dice game. It is comparable to games like Kingsburg and To Court the King, where you use the dice as a form of resources to manage, as well as a method of purchasing other resources. Artwork by Jo Hartwig. Microbadges:

Questions and answers

The rules assistant for Airships will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.

Rules assistant for Airships

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