
- BGG rank
- BGG #11,373
- BGG rating
- 6.6
Fiesta Mexicana
- 2–4 players
- 30 min
- Complexity 1.9/5
- 2020

Rules assistance for Akkon: Machtkampf der Tempelritter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Akkon: Machtkampf der Tempelritter is a board game released in 2007 for 2–5 players, 45 minutes per game, and ages 10 and up. It was designed by Knut Happel and Christian Fiore and its main mechanics are Variable Player Powers, Auction / Bidding, and Secret Unit Deployment.
A description of the game from Goldsieber: Akkon, 1189 AD. For weeks, the crusaders besieged the harbor cities in the holy land. There the death of their grandmaster shook up the knights of the Temple Order, and as the besiegers tried to find a successor for the grandmaster, a power struggle flared up among the Temple knights. The players take on the roll of dignitaries in the Temple Order during the Third Crusade to the holy land. They strive to expand the power of their order in order to increase its gold and renown of the Temple Knights and spread belief in the holy land. This choice group in the Temple Order will determine the most capable member under them to become the new grandmaster. Each player has 7 Temple Knights available each round. The player must use them in order to buy city cards, to finish them, and to increase gold, belief, power, and the appearance of the Temple Order. Whoever does this the best will receive additional privileges to help him realize his goals. Only the player who uses all of his possibilities and keeps his opponents in mind will be triumphant in the end.
Akkon: Machtkampf der Tempelritter supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Akkon: Machtkampf der Tempelritter is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Akkon: Machtkampf der Tempelritter for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Akkon: Machtkampf der Tempelritter has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Akkon: Machtkampf der Tempelritter belongs to these categories: Bluffing, Medieval, and Religious. Its main mechanics are Variable Player Powers, Auction / Bidding, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Akkon: Machtkampf der Tempelritter are: Knut Happel and Christian Fiore. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Akkon: Machtkampf der Tempelritter as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.