Akkon: Machtkampf der Tempelritter
BGG rank
BGG #29,697
BGG rating
5.2

Akkon: Machtkampf der Tempelritter

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Rules assistance for Akkon: Machtkampf der Tempelritter

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 45 min
  • 10+
  • Complexity 2.4/5

Rules assistant for Akkon: Machtkampf der Tempelritter

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Answers come from the official rulebook, with the page to check.

Akkon: Machtkampf der Tempelritter is a board game released in 2007 for 2–5 players, 45 minutes per game, and ages 10 and up. It was designed by Knut Happel and Christian Fiore and its main mechanics are Variable Player Powers, Auction / Bidding, and Secret Unit Deployment.

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About the game

A description of the game from Goldsieber: Akkon, 1189 AD. For weeks, the crusaders besieged the harbor cities in the holy land. There the death of their grandmaster shook up the knights of the Temple Order, and as the besiegers tried to find a successor for the grandmaster, a power struggle flared up among the Temple knights. The players take on the roll of dignitaries in the Temple Order during the Third Crusade to the holy land. They strive to expand the power of their order in order to increase its gold and renown of the Temple Knights and spread belief in the holy land. This choice group in the Temple Order will determine the most capable member under them to become the new grandmaster. Each player has 7 Temple Knights available each round. The player must use them in order to buy city cards, to finish them, and to increase gold, belief, power, and the appearance of the Temple Order. Whoever does this the best will receive additional privileges to help him realize his goals. Only the player who uses all of his possibilities and keeps his opponents in mind will be triumphant in the end.

Editions

  • Akkon: Machtkampf der TempelritterdeGoldsieber Spiele2007

Questions and answers

Akkon: Machtkampf der Tempelritter supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.