
- BGG rank
- BGG #27,044
- BGG rating
- 5.6
Clairvoyance
- 2–5 players
- 15 min
- Complexity 1.0/5
- 2013

2014
Rules assistance for AlakaSLAM
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
AlakaSLAM is a board game released in 2014 for 2–4 players, 30 minutes per game, and ages 13 and up. It was designed by Don Mitchell and Robert Karl and its main mechanics are Hand Management and Grid Movement.
Any sorcerer worth their hat can cast a few spells in the privacy of their home; what sets the pros apart is their skill on the court. AlakasSLAM is a micro card game in which you play a sorcerer competing in the most important tennis match of all: the AlakaSLAM! Players start with an eight-card hand and use up to three cards per turn to aim, hit, and enchant shots or get extra movement. Careful hand management is key as the cards you use to aim also determine if your ball snags in the net, flies out of bounds, or sets your opponent scrambling. Conserve cards to cautiously build up your mobility, or strike aggressively with powerful enchantments. A well-made shot could spell success — but miscalculate and forfeit the point! The two-player variant focuses on strategic decisions while the four-player variant is more of a short party game of trusting your partner.
AlakaSLAM supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for AlakaSLAM is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists AlakaSLAM for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
AlakaSLAM has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
AlakaSLAM belongs to these categories: Card Game, Fantasy, and Sports. Its main mechanics are Hand Management and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of AlakaSLAM are: Don Mitchell and Robert Karl. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists AlakaSLAM as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.