
- BGG rank
- BGG #15
- BGG rating
- 8.6
Slay the Spire: The Board Game
- 1–4 players
- 30–150 min
- Complexity 2.9/5
- 2024
- Ask about the rules

Rules assistance for Alchemist Academy
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Alchemist Academy is a board game released in 2013 for 2–6 players, 30 minutes per game, and ages 10 and up. It was designed by Ray Williams and its main mechanics are Hand Management.
In Alchemist Academy you play a young and gifted student at Eggelstein Hall known better to the students as Alchemist Academy, a school for the magically gifted. Your grades have slipped. With only a few weeks to go you need to raise your grades and fast! There is only one solution..... if you can’t pass….CAST! Game Play Alchemist Academy is a fast, light-hearted card game for 2 to 6 players and is played in 30 to 60 minutes. Alchemist Academy is a hand management card game relying on 2 decks of cards, a Spell Deck and Shop Deck. The game includes 23 different spells within the spell deck, which consists of 64 cards in total. Along with 6 different component cards which are required in different variations when casting a spell, this deck consists of 120 cards in total. Each class (round) players attempts to cast spells on each other and themselves to increase their grade (score). Each of these spells require the correct components in order to cast it. These components are drawn from the Shop Deck. Some spells are quick and easy to cast and only require 1 or 2 common components to be cast, however these only give the caster a small bonus. Other spells require rare or unique items to be cast and while this might take longer to obtain the right components, the resulting spell is far more powerful. If the spell is successfully cast, there will be some sort of effect and the player who cast the spell gains points.
Alchemist Academy supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Alchemist Academy is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Alchemist Academy for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Alchemist Academy has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Alchemist Academy belongs to these categories: Card Game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Alchemist Academy are: Ray Williams. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Alchemist Academy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.