
- BGG rank
- BGG #16,616
- BGG rating
- 7.6
Alexandre contre la Perse
- 2 players
- 60–240 min
- Complexity 2.8/5
- 2019

1998
Rules assistance for Alésia, 52 Av. J.-C.: César contre Vercingétorix
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Alésia, 52 Av. J.-C.: César contre Vercingétorix is a board game released in 1998 for 2–3 players, 90 minutes per game, and ages 12 and up. It was designed by Frédéric Bey and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Alésia, 52 Av. J.-C.: César contre Vercingétorix (Alesia, 52 BC: Caesar against Vercingetorix) covers the battle of Alesia, Caesar's siege of the Gauls in 52 BC. This Tactical level board-wargame can be played by two players (Romans and Gauls) or by three, where the third player represents the Gallic relief force. Turns represent ninety minutes of daylight or two hours of nighttime; units represent Gallic tribes or Roman legions (which can be split into cohorts so as to better cover the walls). This issue also includes army lists and counters for Champs de Bataille--appropriately, for Marian Romans and Gauls. As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
Alésia, 52 Av. J.-C.: César contre Vercingétorix supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Alésia, 52 Av. J.-C.: César contre Vercingétorix is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Alésia, 52 Av. J.-C.: César contre Vercingétorix for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Alésia, 52 Av. J.-C.: César contre Vercingétorix has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Alésia, 52 Av. J.-C.: César contre Vercingétorix belongs to these categories: Wargame and Ancient. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Alésia, 52 Av. J.-C.: César contre Vercingétorix are: Frédéric Bey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Alésia, 52 Av. J.-C.: César contre Vercingétorix as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.