
- BGG rank
- BGG #1,376
- BGG rating
- 6.9
When I Dream
- 4–10 players
- 20–40 min
- Complexity 1.2/5
- 2016

Rules assistance for Alice in Wordland: Curiouser & Curiouser
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Alice in Wordland: Curiouser & Curiouser is an expansion for Alice in Wordland released in 2025 for 3–8 players, 15–30 minutes per game, and ages 8 and up. It was designed by Chris Darsaklis and Spyros Koronis and its main mechanics are Variable Player Powers, Events, and Real-Time.
New guests arrive at the tea party bringing even more joy and chaos. Players need to follow even madder rules and things are getting curiouser and curiouser! Curiouser & Curiouser expansion introduces 4 new characters (the King of Hearts, the March Hare, the Duchess and the Jabberwock) and a new Event mechanic with quirky happenings every round affecting scoring and the character abilities. A mini game might even be added! Every round, players change their character and a new Event is drawn, changing either the rules or the scoring of the round. Then, according to the rules of the base game, three Forbidden Letters and a Discussion theme are drawn. The player to the left of the Queen of Hearts presses the teapot to start the timer and the game begins. Each player has to say a word, suitable to the Discussion theme while avoiding the Forbidden Letters before the time runs out. If they successfully do so, they reset the timer and the next player has to give their own word. If someone doesn't say a suitable word in time they are out for the round and when only one player remains the round ends. The longer each player stays in a round, the more points they are awarded. —description from the designer
Alice in Wordland: Curiouser & Curiouser supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Alice in Wordland: Curiouser & Curiouser is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Alice in Wordland: Curiouser & Curiouser for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Alice in Wordland: Curiouser & Curiouser belongs to these categories: Word Game, Party Game, and Novel-based. Its main mechanics are Variable Player Powers, Events, and Real-Time. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Alice in Wordland: Curiouser & Curiouser are: Chris Darsaklis and Spyros Koronis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Alice in Wordland: Curiouser & Curiouser as an expansion for Alice in Wordland. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Alice in Wordland to use it. Check that your edition of Alice in Wordland is compatible, as some expansions were revised between editions.