Two Rooms and a Boom
BGG rank
BGG #1,234
BGG rating
7.0

Two Rooms and a Boom

2013

Rules assistance for Two Rooms and a Boom

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 6–30 players
  • 7–20 min
  • 8+
  • Complexity 1.5/5

For 6 players

Rules assistant for Two Rooms and a Boom

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Answers come from the official rulebook, with the page to check.

Two Rooms and a Boom is a board game released in 2013 for 6–30 players, 7–20 minutes per game, and ages 8 and up. It was designed by Alan Gerding and Sean McCoy and its main mechanics are Variable Player Powers, Team-Based Game, and Real-Time.

Expansions

Similar games

About the game

In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.

Questions and answers

Two Rooms and a Boom supports 6–30 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.