
- BGG rating
- 6.4
All Manor of Evil: Madness Stirs
- 1–6 players
- 2019

2019
Rules assistance for All Manor of Evil
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
All Manor of Evil is a board game released in 2019 for 1–5 players, 30–45 minutes per game, and ages 14 and up. It was designed by Travis R. Chance and its main mechanics are Hand Management, Take That, and Set Collection.
By night we came, descending upon the old house like the vultures that we are. They say the manor is full of valuables and relics. They also say Lovecraft is mad, believing his writing to be more than mere fiction. Let's hope that isn't true... and why the front door was left unlocked? All Manor of Evil takes players inside the mind and abode of HP Lovecraft. As players pilfer and steal relics, ancient forces awaken and madness stirs. Beyond the larceny at hand, each player has an agenda of their own. Some want only to survive the night, while others wish to call forth an elder god eager to devour the players... or the world. Take on the role of an Archaeologist, Reporter, Warlock, or others as you race against time, and the other players to escape the manor with the most valuable relics. Beware that one or more of the players in the game may instead be working to awaken a cosmic Elder God to devour the world. When the games ends, at least one of you will be driven mad from the sights they have seen.
All Manor of Evil supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for All Manor of Evil is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists All Manor of Evil for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
All Manor of Evil has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
All Manor of Evil belongs to these categories: Card Game, Deduction, and Horror. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of All Manor of Evil are: Travis R. Chance. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists All Manor of Evil as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.