
- BGG rank
- BGG #818
- BGG rating
- 7.5
A Game of Thrones: The Card Game (Second Edition)
- 2–4 players
- 60–120 min
- Complexity 3.5/5
- 2015

2017
Rules assistance for Ambition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ambition is a board game released in 2017 for 2–5 players, 10–30 minutes per game, and ages 10 and up. It was designed by Rob Acton and its main mechanics are Variable Player Powers, Hand Management, and Take That.
A tension-filled and fast paced card game of deduction and misdirection for personal gain, set in a dark neo-feudal world recovering from years of enslavement by insectoid oppressors. Players must manipulate the powers of a series of 16 characters in order to gain tokens of power (coins). The object of the game is to be the first player to acquire 10 coins. Each player begins the game with 2 character cards. Play proceeds in phases: 1. Pass phase. Starting with the first player, each player consecutively passes a card to the player on their left. 2. Play phase. Each player selects a card that they wish to activate later in the round and plays it face-down. 3. Block Phase. Starting with the player to the right of the first player and proceeding anti-clockwise each player names a character card out loud that they wish to block (preventing it from being activated in the next phase). 4. Action phase. In turn order, players whose cards are not blocked may activate their cards and use the powers of their active card. 5. Upkeep phase. Players gather up their cards and the first player marker passes to the left. There are 16 unique character cards, each with their own special powers.
Ambition supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ambition is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ambition for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ambition has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ambition belongs to these categories: Card Game, Fantasy, and Deduction. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ambition are: Rob Acton. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ambition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.