
- BGG rank
- BGG #5,248
- BGG rating
- 7.3
Warmaster
- 2–4 players
- 120 min
- Complexity 2.9/5
- 2000

2014
Rules assistance for All Quiet on the Martian Front
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
All Quiet on the Martian Front is a board game released in 2014 for 2 players and ages 12 and up. It was designed by Rick Priestley, Alessio Cavatore, and Ernest Baker and its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment.
The Martians have invaded for a second time and the world is at war! All Quiet on the Martian Front is a game with WWI-like weapons and Martian Advanced Technology, that breathes new life into the Classic Earth Invasion. Set in the beginning of the second decade of the Twentieth Century. All Quiet on the Martian Front starts in an exciting time that’s filled with the smoke of countless factories creating the first tanks, automobiles, aeroplanes, lightning guns and more. Larger than life historical figures like Teddy Roosevelt, Thomas Edison, Henry Ford, and many others lead the fight against the soulless Martian invaders. North America is the setting for Part One, and features the forces of the United States, Canada, and Great Britain, holding the Martian invasion on the Mississippi River. In All Quiet on the Martian Front Mankind is fighting for survival: upon the steppes of Russia, across the sands of Egypt, amongst the foothills of the Himalayas, but nowhere more fiercely than in the United States of America. Our game puts you in command of the embattled armies of humanity or their implacable adversaries the Martian invaders. These opposing forces are represented by models of alien Tripod war machines armed with heat rays, black dust, and green mist, and Martian Made Human Zombie Slaves on one side versus all the tanks, infantry, artillery and other weaponry that humanity can muster on the other. Your model armies clash over a tabletop turned into a battlefield by the addition of model terrain, fortifications, and alien constructions from mysterious Cylinders to towering fortifications. GAME PLAY: Truly innovative game system developed by some of the world’s best game designers such as Rick Priestley, Alessio Cavatore, and Ernie Baker. Initiative based system that determines who goes first that turn. Scalable game system allow players to start out with a few tripods and tanks with the ability to progress to play truly massive conflicts. This is a unit based game of massive conflict rather than a skirmish game. Rules designed for massive battles made possible through the use of 15mm (18mm) (HO) scale miniatures. The rules system is highly flexible and allows for hidden movement and ambushing.
All Quiet on the Martian Front supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists All Quiet on the Martian Front for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
All Quiet on the Martian Front has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
All Quiet on the Martian Front belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of All Quiet on the Martian Front are: Rick Priestley, Alessio Cavatore, and Ernest Baker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists All Quiet on the Martian Front as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.