
- BGG rank
- BGG #30,797
- BGG rating
- 5.3
ZombieTown
- 3–6 players
- 60 min
- Complexity 2.2/5
- 2007

2004
Rules assistance for All Wound Up
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
All Wound Up is a board game released in 2004 for 2–4 players, 60 minutes per game, and ages 8 and up. It was designed by Kerry Breitenstein and its main mechanics are Race, Point to Point Movement, and Open Drafting.
"It's boring when you're dead. So, you and your deceased friends have decided to have a little race around the graveyard...." Thus begins the wackiest game from Twilight Creations yet! The players control their pawns as usual. But: the pawns in this game are self-propelled windup toys! Players are dealt 8 cards and then draft them by passing first 4, then 3, then 2, and finally 1 to the player to their left. Other players then lead one of their sets and other players must play all their cards for the same action. Whichever player plays the most of that action takes it - if there's a tie, they both take it. The actions include Winding your pawn from 1-4 times, rotating left, rotating right or rotating your opponent. As players move on the board they encounter hazards, which might make them lose progress and brains. Each time they hit a brain they can take a brain token. Brain tokens allow them to take special actions when discarded. The game ends when one player manages to cross the finish line and exit the graveyard. There are 4 double-sided boards which allow many different races.
All Wound Up supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for All Wound Up is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists All Wound Up for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
All Wound Up has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
All Wound Up belongs to these categories: Horror, Zombies, and Miniatures. Its main mechanics are Race, Point to Point Movement, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of All Wound Up are: Kerry Breitenstein. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists All Wound Up as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.