
- BGG rating
- 4.2
Alliances: Means of Power Expansion
- 2–4 players
- 45 min
- 2013

2013
Rules assistance for Alliances
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Alliances is a board game released in 2013 for 2–4 players, 45 minutes per game, and ages 10 and up. It was designed by Elad Goldsteen and its main mechanics are Hand Management, Auction / Bidding, and Area Majority / Influence.
In Alliances, you will play a superpower nation seeking world domination along with its ally. The game is mainly based on trick-taking mechanisms, with each trick representing a local struggle to control a country in the world. The world is composed of a vast number of countries, each one represented by a tile on the table. Each country also has its own defensive attributes: a certain military strength, economic strength and political strength which need to be overcome. In order to win, your alliance has to dominate the world by gaining control over the most countries. Alliances includes three different games in one box: For 2 players, a confrontational trick taking game. For 3 players, a game in which each player in turn plays a superpower empire while the other two players fight him off as rebels. For 4 players, a game in which you and your ally will team up to fight your rival alliance to control the world!
Alliances supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Alliances is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Alliances for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Alliances has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Alliances belongs to these categories: Card Game. Its main mechanics are Hand Management, Auction / Bidding, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Alliances are: Elad Goldsteen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Alliances as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.