
- BGG rating
- 10.0
Almighty: Maniacs & Monsters
- 1–4 players
- 2027

2027
Rules assistance for Almighty
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Almighty is a board game released in 2027 for 1–4 players, 60–90 minutes per game, and ages 10 and up. It was designed by Malachi Ray Rempen and Kevin Privalle and its main mechanics are Variable Player Powers, Hand Management, and Take That.
Outrageous sacrilege! These puny mortals would dare to worship other gods?! This won't do at all! Everyone knows that YOU are the most glorious deity in the cosmos. Time to bring your full power to bear, and prove once and for all that you deserve the throne . . . of the ALMIGHTY! Almighty is a 1-4 player game in which you are a moody ancient god - of the Sun, the Dead, Love, or Storms - competing for belief and glory by performing various acts upon the inhabitants of the mortal plane. Every turn is another page in a rich and entertaining story that emerges from the gameplay: will these mortals lead full, prosperous lives, or suffer terribly by your divine hand? You are their god, you decide! On your turn you'll play Act cards to one of four different lands, impacting the Mortals there (creating them, moving them, poking them for their effect, blessing or cursing them to alter their value) which generates Belief. At the end of the round, the Mortals hold a Festival in each land and give Glory (victory points) to the god with the most Belief there. But only Worthy Mortals earn Glory! Unworthy Mortals subtract Glory, so you'll need to move or smite them away, or bless them to turn their value positive, while also working to reduce the value in lands where your opponents are ahead. Mortals are a shared common resource, not owned by any player, so outwit your opponents by manipulating and positioning them in a way that benefits you most at Festival time. Each god also has a unique deck of act cards and an asymmetric, highly thematic puzzle to work out, and you only see a handful of the mortal deck in each game, making every game of Almighty completely different from the start. After three rounds, the god with the most Glory is crowned ALMIGHTY! —description from the publisher
Almighty supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Almighty is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Almighty for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Almighty has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Almighty belongs to these categories: Fantasy, Humor, and Ancient. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Almighty are: Malachi Ray Rempen and Kevin Privalle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Almighty as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.