
- BGG rank
- BGG #21,566
- BGG rating
- 6.0
Blood on the Snow: The Battle of Suomussalmi
- 2 players
- 240 min
- Complexity 2.7/5
- 1995

Rules assistance for Alsace 1940
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Alsace 1940 is an expansion for Alsace 1945 released in 2015 for 1–2 players, 60–180 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Woodrow Wilson brought peace to war-torn Europe in December 1916, but many French politicians believed they had been robbed of the fruits of victory. Alsace remained under German rule, and in September 1940 the French Third Army surged over the border to recapture the symbolic city. The Second Great War had begun. Spearheaded by well-equipped armored divisions and backed by plentiful air support, the French pressed hard against the Bavarian First Army tasked with defending this sector of the border. Would they be able to take Strasbourg quickly to show the French people that victory was assured in this new war, or would their offensive bog down into a replay of the First Great War’s horrors? Alsace 1940 is a variant set of scenarios for our Alsace 1945 game, set in the same alternative-history background as our Second World War at Sea games. It is not a complete game: ownership of Alsace 1945 (and only Alsace 1945) is necessary to play all of the scenarios included. Alsace 1940 also includes 140 laser-cut and mounted playing pieces. (from Avalanche Press website)
Alsace 1940 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Alsace 1940 is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Alsace 1940 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Alsace 1940 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Alsace 1940 are: Michael Bennighof. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Alsace 1940 as an expansion for Alsace 1945. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Alsace 1945 to use it. Check that your edition of Alsace 1945 is compatible, as some expansions were revised between editions.