
- BGG rating
- 7.7
Rules assistance for Altar Quest: Stretch Goals
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–4 players
- 30–90 min
- 14+
- Complexity 3.4/5

Rules assistant for Altar Quest: Stretch Goals
What would you like to know?
Answers come from the official rulebook, with the page to check.
Altar Quest: Stretch Goals is an expansion for Altar Quest released in 2020 for 1–4 players, 30–90 minutes per game, and ages 14 and up. It was designed by Isaac Childres, Adam Sadler, and Brady Sadler and its main mechanics are Cooperative Game and Deck, Bag, and Pool Building.
About the game
Stretch goals from the Altar Quest kickstarter, including an alternate game board, 135 additional miniatures, 417 new cards, and an exclusive expansion "Call of the Lunarin" designed by Isaac Childres, creator of Gloomhaven. About Call of the Lunarin: The dark moors of Swales are some of the most dangerous hunting grounds in Aridika. It is there that the Lunarin stalk their prey under baleful moons. The leavings of the Thrall empire riddle the land with structures abandoned and broken, casting long shadows across the eerie landscape. Kickstarter exclusive expansion for Altar Quest.
Categories
Publishers
- Blacklist Games
Questions and answers
Altar Quest: Stretch Goals supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Altar Quest: Stretch Goals is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Altar Quest: Stretch Goals for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Altar Quest: Stretch Goals has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Altar Quest: Stretch Goals belongs to these categories: Fantasy, Adventure, and Expansion for Base-game. Its main mechanics are Cooperative Game and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Altar Quest: Stretch Goals are: Isaac Childres, Adam Sadler, and Brady Sadler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Altar Quest: Stretch Goals as an expansion for Altar Quest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Altar Quest to use it. Check that your edition of Altar Quest is compatible, as some expansions were revised between editions.