Altar Quest: Stretch Goals
BGG rating
7.7

Expansion for Altar Quest

Altar Quest: Stretch Goals

2020

Rules assistance for Altar Quest: Stretch Goals

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30–90 min
  • 14+
  • Complexity 3.4/5

Rules assistant for Altar Quest: Stretch Goals

What would you like to know?

Answers come from the official rulebook, with the page to check.

Altar Quest: Stretch Goals is an expansion for Altar Quest released in 2020 for 1–4 players, 30–90 minutes per game, and ages 14 and up. It was designed by Isaac Childres, Adam Sadler, and Brady Sadler and its main mechanics are Cooperative Game and Deck, Bag, and Pool Building.

Listen to the story

About the game

Stretch goals from the Altar Quest kickstarter, including an alternate game board, 135 additional miniatures, 417 new cards, and an exclusive expansion "Call of the Lunarin" designed by Isaac Childres, creator of Gloomhaven. About Call of the Lunarin: The dark moors of Swales are some of the most dangerous hunting grounds in Aridika. It is there that the Lunarin stalk their prey under baleful moons. The leavings of the Thrall empire riddle the land with structures abandoned and broken, casting long shadows across the eerie landscape. Kickstarter exclusive expansion for Altar Quest.

Questions and answers

Altar Quest: Stretch Goals supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.