
- BGG rank
- BGG #16,676
- BGG rating
- 7.8
Outbreak
- 1–8 players
- 60–180 min
- Complexity 2.8/5
- 2025

2022
Rules assistance for Amass
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Amass is a board game released in 2022 for 1–6 players, 60 minutes per game, and ages 8 and up. It was designed by Richard Davis (II) and its main mechanics are Hand Management, Area Movement, and Dice Rolling.
In Amass, deep space mining crews fight to gather resources on a hostile alien planet. The goal of the game is to complete your mining contract while collecting the most valuable resources. Fight for resources scattered across the planet, raid resources from other crew encampments and look out for the hostile Alien raiders. Each turn, new resources appear across the planet and the players secretly plan their crew actions. After all the crew placements are revealed, mining crews fight each other for the resources. Defeated crew members are placed on the wound tracker, where, in time, they will recover. Alien raiders roam around the map, stopping players mining locations and attacking crew encampments, crew can also fight these Aliens to gain new action cards, which they can use in future battles. The game ends when one player has succeeded in filling their base with resources. The resources are then counted up, and the mining crew with the highest value of resources wins. —description from the designer
Amass supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Amass is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Amass for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Amass has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Amass belongs to these categories: Fighting, Bluffing, and Science Fiction. Its main mechanics are Hand Management, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Amass are: Richard Davis (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Amass as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.