
- BGG rank
- BGG #26,199
- BGG rating
- 5.6
Tempus Draconis
- 2–6 players
- 60 min
- Complexity 1.5/5
- 2003

2016
Rules assistance for Amasser Dragons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Amasser Dragons is a board game released in 2016 for 2–6 players, 30–180 minutes per game, and ages 13 and up. It was designed by Shawn Wilson (II) and its main mechanics are Variable Player Powers, Roll / Spin and Move, and Dice Rolling.
Amasser Dragons is a fantasy adventure game that allows you to become a dragon. As the dragon, your ultimate goal is to amass the largest treasure hoard to solidify your place as the most formidable dragon of all time. The other dragons will envy your success and try to stop you at every turn, while they try to amass their own treasure. Only greed, strategy, cunning, and ruthlessness will allow you to prevail and take what is rightfully yours as all others will bow before you. Each dragon has its own strengths and weaknesses, along with their own preferred terrain, breathe weapon and special ability. The dragon will fly from its lair, encountering challenges, ranging from easy to extremely difficult. If a dragon chooses to fight an encounter tile, dice are rolled and if the dragon is successful it gets the gold that the encounter is worth. Dragon versus dragon combat is a possibility if you wish to test your strength against the others and gain additional rewards. Once all the encounter tiles have been removed from the playing area, the game ends and the dragon with the most gold wins. There is a 110 card deck in the game that allows players do a variety of things. There are cards that can strengthen your dragon and there are cards that can hinder other dragon’s abilities (i.e. Attack Power, Speed and Carry). Additionally, there are cards that have the ability to manipulate game play of your choosing. The playing area is modular and customizable depending on the amount of players and the size of game you wish to play. Recommendations are included in the rules, but you make each game as big or small as you like. While gathering gold is the main objective of the game, the underlying intent is to bring friends and family together to have fun.
Amasser Dragons supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Amasser Dragons is 30–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Amasser Dragons for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Amasser Dragons has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Amasser Dragons belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Variable Player Powers, Roll / Spin and Move, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Amasser Dragons are: Shawn Wilson (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Amasser Dragons as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.