
- BGG rank
- BGG #15,264
- BGG rating
- 6.6
Jacynth
- 1–3 players
- 25 min
- Complexity 2.1/5
- 2008

2009
Rules assistance for Ambagibus
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ambagibus is a board game released in 2009 for 1 player and 15 minutes per game. It was designed by P. D. Magnus and its main mechanics are Tile Placement.
A Game About Mazes Lots of people want mazes: inscrutable cultists, secretive wizards, criminal masterminds, secret services, spies, counterspies, and all manner of eccentrics. Yet not everyone has the creative genius to devise their own custom labyrinth. That's where you come in. You build tract catacombs, on a budget and in a hurry. Ambagibus is a solitaire print-and-play card game. You play tunnel cards to construct catacombs and win if you can make it a closed system.
Ambagibus supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Ambagibus is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Ambagibus has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ambagibus belongs to these categories: Print & Play, Maze, and City Building. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ambagibus are: P. D. Magnus. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ambagibus as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.