American Megafauna  (Second Edition): Expansion Set
BGG rating
7.2

Expansion for American Megafauna

American Megafauna (Second Edition): Expansion Set

2006

Rules assistance for American Megafauna (Second Edition): Expansion Set

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 9+
  • Complexity 3.4/5

Rules assistant for American Megafauna (Second Edition): Expansion Set

What would you like to know?

Answers come from the official rulebook, with the page to check.

American Megafauna (Second Edition): Expansion Set is an expansion for American Megafauna released in 2006 for 1–5 players and ages 9 and up. It was designed by Phil Eklund and its main mechanics are Variable Player Powers and Auction / Bidding.

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About the game

From the publisher's website: This expansion set for the American Megafauna evolutionary game adds new technology, venom, and marine adaptations. It also expands the game into a five-player game, with the addition of the Proto-Croc player, aka “Arizonasaurus”. This is an expansion set, you will need American Megafauna to play, preferably the second edition. Expansion set contents: A booklet that includes errata, alternate starting biomes, and a personal commentary on the significance of the game to today’s events, A new creature sheet, along with a card and tents for the new fifth player, New cards: 31 new DNA cards, 9 new biome cards, 4 new catastrophe cards, and 2 new genotype cards. Expands: American Megafauna

Questions and answers

American Megafauna (Second Edition): Expansion Set supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.