
- BGG rank
- BGG #10,274
- BGG rating
- 7.6
Dust 1947
- 2–8 players
- 60–120 min
- Complexity 2.7/5
- 2016

Rules assistance for Amerika: Germany's A-Series Rockets
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Amerika: Germany's A-Series Rockets is an expansion for Amerika released in 2018 for 2–3 players, 120–150 minutes per game, and ages 12 and up. It was designed by Michael C. Kelley and Burke O'Brien and its main mechanics are Area Movement and Dice Rolling.
german a-Series Rockets were initially developed as a retaliatory weapon to cause fear and disruption deep in Allied territory. These advanced versions have been designed to turn the tide of battle for an advancing Nazi army. A-Series Rockets are used preemptively in German attacks. They move (are fired) during movement, and the effects of these attacks are resolved before units are moved to the battle board during the combat resolution phase. To purchase and build these rockets, the German player must have built the previous iteration at least one turn prior. For example, to build the A-12, the Germans must have already built at least one A-11 on a previous turn, one A-10 before that, and so on. If using the V-1 rules, V-2s and A-4s are considered beginning technology and do not require V-1s to be built the prior turn. V-1, V-2 and A-4 are all available during the initial buy purchase and on Turn 1. Rockets are placed in the air support box during the Place Reinforcements phase and can be stockpiled and used as the player wishes. -description from publisher
Amerika: Germany's A-Series Rockets supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Amerika: Germany's A-Series Rockets is 120–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Amerika: Germany's A-Series Rockets for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Amerika: Germany's A-Series Rockets belongs to these categories: Wargame, Science Fiction, and World War II. Its main mechanics are Area Movement and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Amerika: Germany's A-Series Rockets are: Michael C. Kelley and Burke O'Brien. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Amerika: Germany's A-Series Rockets as an expansion for Amerika. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Amerika to use it. Check that your edition of Amerika is compatible, as some expansions were revised between editions.