Axis & Allies
BGG rank
BGG #2,085
BGG rating
6.7

Axis & Allies

2004

Rules assistance for Axis & Allies

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 240 min
  • 12+
  • Complexity 3.2/5

For 2 players

Rules assistant for Axis & Allies

What would you like to know?

Answers come from the official rulebook, with the page to check.

Axis & Allies is a board game released in 2004 for 2–5 players, 240 minutes per game, and ages 12 and up. It was designed by Larry Harris, Jr. and Mike Selinker and its main mechanics are Area Movement, Dice Rolling, and Team-Based Game.

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Expansions

About the game

Axis & Allies (2004) aka Axis & Allies Revised Edition is the first Avalon Hill version of the classic light weight war game Axis & Allies. The game simulates the entire scope of World War II. The game is nominally designed for five players, representing the Allies: United States of America, United Kingdom and Russia vs. the Axis: Germany and Japan. However, it is most often played as a two-player game. Axis & Allies features a simple dice-based combat system; a small number of types of naval, air and land units; territory control; and technology research to improve unit capabilities. Major new features of Axis & Allies (2004) include new units (e.g. destroyers, artillery), revised unit capabilities (e.g. armor defend at 3, fighters cost 10 IPCs), directed technology research, and totally new victory conditions (key territories must be controlled to win the game).

Questions and answers

Axis & Allies supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.