
- BGG rating
- 7.1
Amyitis: The Palace
- 2–4 players
- 90 min
- Complexity 3.0/5
- 2009

2007
Rules assistance for Amyitis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Amyitis is a board game released in 2007 for 2–4 players, 60–120 minutes per game, and ages 12 and up. It was designed by Cyril Demaegd and its main mechanics are Area Majority / Influence and Tile Placement.
In Amyitis the players are rival architects competing to earn the most prestige building one of the seven wonders of the ancient world: the Hanging Gardens of Babylon. The game is named after the daughter (or granddaughter) of Cyaxares, the king of the Medes, who married King Nebuchadnezzar II, ruler of Babylon. The myth says that Amytis' homesickness for the forested mountains of the Median Empire led to the construction of the Hanging Gardens of Babylon, as Nebuchadnezzar attempted to please her by planting the trees and plants of her homeland. The players embody noble Babylonians in quest of prestige. All along the game, they strive to raise their status by building gardens and their irrigation network, and by trading and recruiting. At the end of the game, the player with the highest prestige is the winner. In this game the players compete to build gardens, acquire plants, hire craftsmen, build irrigation and trade with ancient cities. Points can also be gained from building your palace and controlling the temples. On a turn the players chose one of the following actions: a) Recruit a craftsman, that grants an action (priest on temple, resource, irrigation or camel) b) Move the caravan (to purchase plant or court card or trade) c) Pass to potentially gain income. It is an interactive game where a player's actions directly affect the other players.
Amyitis supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Amyitis is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Amyitis for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Amyitis has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Amyitis belongs to these categories: Ancient. Its main mechanics are Area Majority / Influence and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Amyitis are: Cyril Demaegd. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Amyitis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.