
- BGG rank
- BGG #6,171
- BGG rating
- 8.6
Imperial Elegy: The Road to the Great War 1850-1920
- 1–6 players
- 60–600 min
- Complexity 4.3/5
- 2025

2020
Rules assistance for An Attrition of Souls
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
An Attrition of Souls is a board game released in 2020 for 2 players, 30–90 minutes per game, and ages 14 and up. It was designed by Scott W. Leibbrandt and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.
Armies are marching and the lamps are going out all over Europe. From the trenches of Flanders to steppes of Russia, two colossal military blocs are about to engage in brutal conflict, from which only one can emerge victorious. It is up to you to take control of one of these great alliances. Plot your moves carefully, for within an hour Europe’s fate will be decided. "An Attrition of Souls" is a light, fast-paced wargame. It uses a unique tile-placement system to simulate the First World War. Each turn, you will randomly draw tiles from a pouch based on your economic points and use them to the best of your ability. The game features a combat system meant to simulate the horrific attrition of this conflict. Strategy is key, as the dice will offer no bloodless victories in this game. —description from the designer
An Attrition of Souls supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for An Attrition of Souls is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists An Attrition of Souls for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
An Attrition of Souls has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
An Attrition of Souls belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Point to Point Movement, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of An Attrition of Souls are: Scott W. Leibbrandt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists An Attrition of Souls as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.