Verdun 1916: Steel Inferno
BGG rank
BGG #3,887
BGG rating
8.2

Verdun 1916: Steel Inferno

2020

Rules assistance for Verdun 1916: Steel Inferno

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–240 min
  • 14+
  • Complexity 2.6/5

For 2 players

Rules assistant for Verdun 1916: Steel Inferno

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Answers come from the official rulebook, with the page to check.

Verdun 1916: Steel Inferno is a board game released in 2020 for 2 players, 60–240 minutes per game, and ages 14 and up. It was designed by Walter Vejdovsky and its main mechanics are Hand Management, Area Movement, and Dice Rolling.

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About the game

Verdun 1916, Steel Inferno, is a card driven, area based, simple wargame about the year long fighting around Verdun. The game is based on monthly turns and allow for a tense, action driven contest which includes all the events of 1916 (like the Somme offensive) and their interaction with the Verdun battlefield. Players will face tough choices, continuing to reinforce Verdun or play cards to get victory points elsewhere. Both side get the initiative as the French counter attack at the end of 1916 is also simulated. One introduction scenario, two short scenario playable in a short session and one campaign game playable in an afternoon. —description from the publisher

Questions and answers

Verdun 1916: Steel Inferno supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.