
- BGG rank
- BGG #9,288
- BGG rating
- 6.8
Word on the Street Junior
- 2–8 players
- 30 min
- Complexity 1.1/5
- 2010

1875
Rules assistance for Anagrams
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Anagrams is a board game released in 1875 for 2–6 players, 45 minutes per game, and ages 8 and up. Its main mechanics are Spelling.
Anagrams is a game where players reveal letter tiles one at a time, claiming any word as soon as they can make it. Once a word is in front of someone, other players may steal it by making an anagram of it which introduces other letters from the pool. Reimplemented as Snatch and Scrabble Scoring Anagrams. Published during the same time frame as the 1877 Word Making and Taking. A version of this game using the word “anagram” in its title was published by Thomas Whittaker in New York on or before 1875 and was called “The Game of Anagrams”. With Parker Brothers and McLoughlin Brothers both releasing Anagrams games in 1890, this likely reflects the expiry of the 17 year patent period that existed at the time. Many editions of the game have been sold and exact rules vary, but one version runs as follows: The players shuffle the letters in the "pool" thoroughly. Each player, in turn, draws a letter tile from the pool and places it face up on the table. These letters are available to all players on their turn. Before starting play it should be decided that either 3-letter, 4-letter or 5-letter words are to be established as the basis of play. Then the first player draws a letter from the pool. Keeping it hidden, he tries to form one word of 2 or more letters with the letter in his hand and with at least one or more of those letters face up on the table. He may also form the word with only the face up letters and not use the letter in his hand. Whenever a player forms a word, his turn ends. If a player cannot form a word, or if he forms one but doesn't use the letter he has drawn from the pool, he must discard this letter at the end of his turn. The letter is discarded by putting it face up with the other turned up letters on the table. Then the next player moves. When a player forms a word, he places it in front of him facing it to the center of the table. This is done so the other players can easily see it. It gives them the chance to steal words. As the game continues and players gather words, they may steal the words from one another. This is done by taking all the letters of another player's word and adding one or more letters to it to completely change that word's meaning. The letters added to a word in "stealing" may be the one drawn by the player from the pool or one or more of those face up. Adding S to make a word plural (or ED or ING) does not change the meaning of a word and cannot be used to "steal" a word. Any letters at all, however, can be used in "stealing" a word if the new word formed is entirely changed in meaning. Players should make their own words harder to steal by adding letters to them and making them more complex. This counts as a complete turn and is as important as forming new words. When all of the tiles have been drawn from the pool, players, continue in turn to try to form words using the face up letters. The game ends when there are no more face up letters, or when no player is able to move using the remaining face up letters. Each player counts the number of tiles in all of the words he has formed in front of him. The winner is the person who has first obtained eight (8) words. The game is not over until ALL players have had an EQUAL number of turns. If at the end of an equal number of turns there is more than one player with eight (8) words, count the number of tiles in those 8 words. The player with the most tiles wins. If the number of tiles in the 8 words is equal, then the game ends in a tie.
Anagrams supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Anagrams is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anagrams for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anagrams has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Anagrams belongs to these categories: Word Game and Children's Game. Its main mechanics are Spelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Anagrams as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.