
- BGG rank
- BGG #2,367
- BGG rating
- 8.0
SPQR (Deluxe Edition)
- 1–4 players
- 240 min
- Complexity 3.9/5
- 2008

Rules assistance for Ancient Conquest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 4 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Ancient Conquest is a board game released in 1975 for 4 players, 300 minutes per game, and ages 12 and up. It was designed by Dennis P. O'Leary and R. J. Hlavnicka and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Ancient Conquest is a classic and highly rated multiplayer game covering at a grand strategic level the rise and fall of empires and peoples in the ancient near east. Roughly covering the period from the New Kingdom of Egypt to the Age of Four Kingdoms (chronologically from 1500 BC to 600 BC), the game combines the diplomacy and political objectives of the involved peoples and empires of this period with a fast-moving and playable combat system. Ancient Assyria, Egypt, Babylon and the Hittites are all included, as well as numerous other powers. Ancient Conquest is a highly accurate game, historically speaking, though it is built around some elegantly simple mechanisms.
Ancient Conquest supports 4 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Ancient Conquest is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ancient Conquest for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ancient Conquest has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ancient Conquest belongs to these categories: Wargame and Ancient. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ancient Conquest are: Dennis P. O'Leary and R. J. Hlavnicka. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ancient Conquest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.