Anera's Arena uitbreiding #1
BGG rating
5.0

Expansion for Anera's Arena

Anera's Arena uitbreiding #1

2002

Rules assistance for Anera's Arena uitbreiding #1

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 5–8 players

Rules assistant for Anera's Arena uitbreiding #1

What would you like to know?

Answers come from the official rulebook, with the page to check.

Anera's Arena uitbreiding #1 is an expansion for Anera's Arena released in 2002 for 5–8 players. It was designed by Richard de Rijk and its main mechanics are Action Points.

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About the game

This expansion for Anera's Arena adds ranged attacks and magic to the game. Two new attributes are added to the characters: - Magic Points, that together with Movement Points may be used to cast spells - Magic Resistance, that measures the chance a character can resist a spell. Four new characters are added to the game: The Elf - Armed with a bow, the Elf attack up to four spaces away. He has a spell that allows him to shoot faster. The Halfling - The Halfling can throw stones (up to two squares). A hit will cause the opponent to fall. The Orc - When the Orc hits with an attack, he may make a second attack. The Mage - The Mage has several spells available in the game: A Fireball and a Stab of Pain to damage an opponent, Heal/Repair to heal someone or repair armor, Forced Movement to move an opponent and Double Pillar to double the movement speed of a pillar. Expands: Anera's Arena

Mechanics

Publishers

  • The Realm of Fantasy

Questions and answers

Anera's Arena uitbreiding #1 supports 5–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.