
- BGG rank
- BGG #55
- BGG rating
- 8.2
Cthulhu: Death May Die
- 1–5 players
- 90–120 min
- Complexity 2.5/5
- 2019

Rules assistance for Anima Tactics: Azriel
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Anima Tactics: Azriel is an expansion for Anima Tactics released in 2009 60 minutes per game and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.
Publisher Blurb: The name of the Inquisitor Azriel has become legend among the ranks of the 13th Cardinal’s agents. Gifted with skills only equal to his malice toward anyone who defies the Abel’s Church, this dark hunter travels thoughout Gaïa killing his master’s enemies without regret or pity. Warrior - Dark Church - Level 50 Invite Hell (Ki, Attack) - +5 Attack. Promised Pain (Ki, Attack, Reactive) - +5 Attack. Promised Pain can be used only in the moment that Azriel sustains damage from an enemy unit and must target the same character that had attacked him. Wings of Sin (Ki, Attack) - +6 Attack. If Wings of Sin causes damage, target unit suffers Lv2 Doom, Effect 15. To use this attack, Azriel must have 6 or fewer Life points. This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.
The listed playing time for Anima Tactics: Azriel is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anima Tactics: Azriel for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anima Tactics: Azriel has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Anima Tactics: Azriel belongs to these categories: Fantasy, Fighting, and Miniatures. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Anima Tactics: Azriel as an expansion for Anima Tactics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Anima Tactics to use it. Check that your edition of Anima Tactics is compatible, as some expansions were revised between editions.