
- BGG rating
- 7.6
Middara: Casual Nightingale Resin Kit
- 1–4 players
- 60 min
- 2021

2019
Rules assistance for Middara: Unintentional Malum – Act 1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Middara: Unintentional Malum – Act 1 is a board game released in 2019 for 1–4 players, 60 minutes per game, and ages 15 and up. It was designed by Brooklynn Lundberg, Ian Tate, Brenna Moncur, and Clayton Helme and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Middara is a 1-4 player cooperative choose-your-own-adventure style miniatures board game. Players assume the role of a party of adventurers in an ultra-modern fantasy setting that exists alongside our very own Earth. During the game, players will experience an in depth, fully narrative-driven adventure that contains over 90 hours of content. Throughout the narrative you and three of your friends will confront real decisions that change the course of the story and its outcome. Players will face many dangerous adversaries throughout the story and will take part in heated combat with these foes. Middara features an innovative, dice based combat system for these encounters. Based on their equipment and abilities, players will have access to unique two-dice combinations that will increase their attack and damage potential in a variety of ways. In addition to numbers, dice have a particular set of symbols on each face that can be spent according to players currently equipped weapons and abilities. With nine different types of dice, over 110 unique abilities and 150 unique pieces of equipment the possibilities for different character builds are endless. What makes Middara so compelling is that the outcomes of story decisions and encounters have far-reaching effects that determine how the story moves and resolves. Friends and family might get killed, or they may survive. Maybe the players avoid some problems entirely, only to be faced with a whole new challenge. Gameplay Features: Narrative-driven campaign that contains over 90 hours of content. Unique dice-based success system featuring multiple dice that players can upgrade throughout the campaign. 36 modular map tiles representing different locations in the world, such as magical forests, caves, and swamps! A.I. controlled monsters, NPCs, challenges, traps, and other narrative-driven obstacles. Campaign character progression via a point buy system allowing players to ditch traditional classes and instead focus on building the character they want to play. Over 110 unique Disciplines and over 150 unique pieces of equipment. Stand alone scenarios for when you aren't playing with your campaign group, or even when you are!
Middara: Unintentional Malum – Act 1 supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Middara: Unintentional Malum – Act 1 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Middara: Unintentional Malum – Act 1 for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Middara: Unintentional Malum – Act 1 has a complexity rating of 4.1 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Middara: Unintentional Malum – Act 1 belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Middara: Unintentional Malum – Act 1 are: Brooklynn Lundberg, Ian Tate, Brenna Moncur, and Clayton Helme. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Middara: Unintentional Malum – Act 1 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.