Anima Tactics: Danielle Meris
BGG rating
7.4

Expansion for Anima Tactics

Anima Tactics: Danielle Meris

2009

Rules assistance for Anima Tactics: Danielle Meris

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Anima Tactics: Danielle Meris

What would you like to know?

Answers come from the official rulebook, with the page to check.

Anima Tactics: Danielle Meris is an expansion for Anima Tactics released in 2009 60 minutes per game and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.

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About the game

Publisher Blurb: There may be no one in the entire world whose skill with the bow rivals that of Daniella Meris. Not only is her aim unequaled, but her mastery of the Ki Domains and her control of energy allow her to face entire battalions alone. Warrior - Light Empire - Level 45 Innate Abilities - Ranged Attack (16 inches), Advanced Deployment Ripple in Water (Ki, Ranged Attack) - Distance (16 inches), Roll two dice and keep the highest result. Chasing the Moon (Ki, Ranged Attack) - Distance (20 inches), If this attack causes damage, the target unit suffers Seal Lv2, Effect 15. Shooting Star (Ki, Ranged Attack) - Distance (16 inches), +1 Attack. When this attack hits the target, all units within 2 inches of the target character also suffer the Attack Divine Flames (Ki, Ranged Attack) - Distance (16 inches), +3 Attack. When this attack hits the target, all units within 3 inches of the target character also suffer the attack. This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.

Publishers

  • Fantasy Flight Games

Questions and answers

The listed playing time for Anima Tactics: Danielle Meris is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.