
- BGG rank
- BGG #8,676
- BGG rating
- 6.6
Reign of Dragoness
- 2–8 players
- 10–40 min
- Complexity 1.2/5
- 2022

2019
Rules assistance for Antiquity Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Antiquity Quest is a board game released in 2019 for 2–8 players, 30–90 minutes per game, and ages 10 and up. It was designed by Harrison Beck and Jessica Beck and its main mechanics are Hand Management, Take That, and Set Collection.
Overview: Your goal in Antiquity Quest is to have the highest score a the end of the game. You can choose to play either a single round for a quick game (20-30 min) or a complete game in which you'll tally scores over three rounds (60-90 min) Each player is dealt two sets of 10 cards at the start of a round. You'll pick up one set, this is called a hand. The second set, called a cache, remains face down on the table until you've played all of the cards from your hand. You'll take turns drawing, playing, and discarding cards as you work on creating your own collections and sabotaging the collections that belong to other players. Collections consist of Antiquity and Treasure cards. The six suits of Antiquity cards represent six ancient civilizations. Treasures are their own suit and are more rare and valuable. The more challenging a collection is to create. the more it's worth. A round ends once a player has completed at least five collections and played through all of the cards in their hand and cache. That player earns a bonus for going out first. Every other player takes on last turn and then scores are tallied. Your score at the end of each round is the combination of bonus points from going out first, points for completing collections ,and points for the cards you play. The player with the highest score at the end of the game wins. Here's what to expect in this bold and exciting set collection game: You'll strive to create collections of Antiquities and Treasures. The more challenging a collection is to create, the more it's worth. Beware! Your competitors can, and will seek to sabotage your efforts. Careful planning, brilliant strategy, and a stroke of luck will bring you success!
Antiquity Quest supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Antiquity Quest is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Antiquity Quest for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Antiquity Quest has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Antiquity Quest belongs to these categories: Card Game, Ancient, and Civilization. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Antiquity Quest are: Harrison Beck and Jessica Beck. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Antiquity Quest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.